Everything, Everywhere, On a Roll! - UJI Game Jam 2024
A 48 hour jam game where you roll a ball and explore a cute garden. I developed the textures and models with Blender, TreeIt and Subtance Painter. Created sounds using Ableton Live and implemented them with FMOD. I used systems I had created previously for the control of UI animations, FMOD control and day/night cycle. Modified a free toon shader asset to fit my needs and used a Subsurface Scattering subgraph I have created previously for the tree leaves.